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Research and Markets: Global Digital Content Market 2015-2019
[February 24, 2015]

Research and Markets: Global Digital Content Market 2015-2019


Research and Markets (http://www.researchandmarkets.com/research/zmm8wg/global_digital) has announced the addition of the "Global Digital Content Market 2015-2019" report to their offering.

The analysts forecast the Global Digital Content market will grow at a CAGR of 13.73% over the period 2014-2019

With the growing popularity of smartphones, tablets, and e-readers, a consumer has a wide variety of options to get the digital content besides the computer. Today, it is important to know what kind of digital content is created and how it is delivered. Therefore, to be successful in the digital content realm, digital content creators must present their content in the most attractive way.

Increased adoption of cloud services is one of the major trends providing growth opportunities to the vendors. The adoption of cloud computing services ha the potential to bring operational efficiency, reliability, and productivity. Cloud computing provides consumers with legal access to music online and is rapidly being adopted by firms because it enhances portability, enabling subscribed users to access digital content stored in remote servers irrespective of the devices used.



According to the report, the need for digitization is one of the major drivers of the market. The increase in the number of smartphones and tablets has led to a considerable increase in the consumption of digital content.

Further, the report states that the increase in privacy and security concerns is one of the key challenges in this market. Consumers are reluctant to share their personal information online or make online transactions because of the risk of personal data being shared by companies, leading to a lack of privacy and fraudulent transactions.


Scope

  • It includes digital content in the following segments: Audio, Video, Games, and Text.
  • The market size is calculated on the basis of revenue generated from these segments.
  • The Audio segment consists of digital music, which includes revenue generated by downloads, subscription and streaming services.
  • The Video segment consists of IPTV (News - Alert) service, VOD, online videos, OTT/streaming, and digital cable TV.
  • The Games segment consists of PC games, tablet games, social media/casual games, mobile games, and console games.
  • The Text segment consists of digital newspaper, e-books and online business information.

Key Vendors

  • Activision Blizzard
  • Amazon.com (News - Alert)
  • Apple
  • Bloomberg
  • CBS
  • Comcast
  • Deezer
  • DIRECTV
  • Electronic Arts
  • EMI Music Publishing
  • Fairfax Media
  • Fox Music Publishing
  • Gannett
  • Giant Interactive Group
  • Google (News - Alert)
  • HarperCollins Publishers
  • Hulu
  • Microsoft
  • NCSOFT
  • News
  • Nexon
  • Nintendo
  • Reed Elsevier (News - Alert)
  • Sony
  • Spotify
  • Take-Two Interactive Software
  • The New York Times
  • Thomson Reuters (News - Alert)
  • Universal Music Group
  • Zynga

For more information visit http://www.researchandmarkets.com/research/zmm8wg/global_digital


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